- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned

in such a sector. As a workaround for current map formats a new actor
  (DoomEdNum 9041) was added that can set the extended sector flags without the
  use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags.
- Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way.
- Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer.


SVN r1315 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-14 19:12:41 +00:00
commit bd9e318863
9 changed files with 65 additions and 5 deletions

View file

@ -245,7 +245,7 @@ bool P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefr
spechit.Clear ();
bool StompAlwaysFrags = thing->player || (thing->flags2 & MF2_TELESTOMP) ||
bool StompAlwaysFrags = (thing->flags2 & MF2_TELESTOMP) ||
(level.flags & LEVEL_MONSTERSTELEFRAG) || telefrag;
FBoundingBox box(x, y, thing->radius);