- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
in such a sector. As a workaround for current map formats a new actor (DoomEdNum 9041) was added that can set the extended sector flags without the use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags. - Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way. - Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer. SVN r1315 (trunk)
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9 changed files with 65 additions and 5 deletions
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@ -245,7 +245,7 @@ bool P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefr
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spechit.Clear ();
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bool StompAlwaysFrags = thing->player || (thing->flags2 & MF2_TELESTOMP) ||
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bool StompAlwaysFrags = (thing->flags2 & MF2_TELESTOMP) ||
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(level.flags & LEVEL_MONSTERSTELEFRAG) || telefrag;
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FBoundingBox box(x, y, thing->radius);
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