- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
in such a sector. As a workaround for current map formats a new actor (DoomEdNum 9041) was added that can set the extended sector flags without the use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags. - Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way. - Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer. SVN r1315 (trunk)
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9 changed files with 65 additions and 5 deletions
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@ -924,6 +924,10 @@ struct UDMFParser
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Flag(sec->Flags, SECF_SILENT, key);
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break;
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case NAME_NoRespawn:
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Flag(sec->Flags, SECF_NORESPAWN, key);
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break;
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case NAME_Nofallingdamage:
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Flag(sec->Flags, SECF_NOFALLINGDAMAGE, key);
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break;
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