- Fixed: The first lighting plane added to a light stack had the bOverlaps

flag set, causing it to be ignored during rendering. Why this didn't cause
  more trouble, I don't know.
- Fixed: The UDMF parser passed the wrong value for "default alpha" for
  TranslucentLine to P_FinishLoadingLineDef().


SVN r1775 (trunk)
This commit is contained in:
Randy Heit 2009-08-29 03:33:36 +00:00
commit bdc0950e01
4 changed files with 9 additions and 9 deletions

View file

@ -1296,7 +1296,7 @@ struct UDMFParser
for(int line = 0, side = 0; line < numlines; line++)
{
short tempalpha[2] = {-1,-1};
short tempalpha[2] = { SHRT_MIN, SHRT_MIN };
lines[line] = ParsedLines[line];