- Fixed: The first lighting plane added to a light stack had the bOverlaps
flag set, causing it to be ignored during rendering. Why this didn't cause more trouble, I don't know. - Fixed: The UDMF parser passed the wrong value for "default alpha" for TranslucentLine to P_FinishLoadingLineDef(). SVN r1775 (trunk)
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4 changed files with 9 additions and 9 deletions
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@ -1296,7 +1296,7 @@ struct UDMFParser
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for(int line = 0, side = 0; line < numlines; line++)
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{
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short tempalpha[2] = {-1,-1};
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short tempalpha[2] = { SHRT_MIN, SHRT_MIN };
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lines[line] = ParsedLines[line];
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