- replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done)

This commit is contained in:
Rachael Alexanderson 2019-12-01 16:06:36 -05:00
commit bdc7329d32
3 changed files with 17 additions and 8 deletions

View file

@ -108,12 +108,16 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
// No further checks needed. All this changes now is which scene drawer the render backend calls.
}
CUSTOM_CVAR(Int, vid_enablevulkan, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR(Int, vid_preferbackend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// [SP] This may seem pointless - but I don't want to implement live switching just
// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
// do it right without memory leaks
// 0 - OpenGL
// 1 - Vulkan
// 2 - SoftPoly v2
Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
}