Fixes that got lost in the rebase
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486a08e882
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bdda16a4f0
1 changed files with 5 additions and 4 deletions
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@ -2995,15 +2995,16 @@ void MapLoader::InitLevelMesh(MapData* map)
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for (unsigned int i = 0; i < Level->sides.Size(); i++)
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{
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auto& side = Level->sides[i];
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side.surface = &Level->Surfaces[offset];
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offset += 4 + side.sector->e->XFloor.ffloors.Size();
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int count = 4 + side.sector->e->XFloor.ffloors.Size();
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side.surface = TArrayView<DoomLevelMeshSurface*>(&Level->Surfaces[offset], count);
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offset += count;
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}
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for (unsigned int i = 0; i < Level->subsectors.Size(); i++)
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{
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auto& subsector = Level->subsectors[i];
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unsigned int count = 1 + subsector.sector->e->XFloor.ffloors.Size();
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subsector.surface[0] = &Level->Surfaces[offset];
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subsector.surface[1] = &Level->Surfaces[offset + count];
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subsector.surface[0] = TArrayView<DoomLevelMeshSurface*>(&Level->Surfaces[offset], count);
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subsector.surface[1] = TArrayView<DoomLevelMeshSurface*>(&Level->Surfaces[offset + count], count);
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offset += count * 2;
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}
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