Load a map
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parent
794cfd78c8
commit
bddf1a2548
4 changed files with 90 additions and 43 deletions
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@ -305,6 +305,30 @@ void G_DeferedInitNew (FNewGameStartup *gs)
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//
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//==========================================================================
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void G_SetMap(const char* mapname, int mode)
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{
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if (!strcmp(mapname, "*")) mapname = primaryLevel->MapName.GetChars();
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if (!P_CheckMapData(mapname))
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{
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Printf("No map %s\n", mapname);
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}
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else
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{
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if (mode == 1)
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{
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deathmatch = false;
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multiplayernext = true;
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}
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else if (mode == 2)
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{
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deathmatch = true;
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multiplayernext = true;
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}
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G_DeferedInitNew(mapname);
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}
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}
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CCMD (map)
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{
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if (netgame)
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@ -316,28 +340,15 @@ CCMD (map)
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if (argv.argc() > 1)
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{
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const char *mapname = argv[1];
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if (!strcmp(mapname, "*")) mapname = primaryLevel->MapName.GetChars();
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try
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{
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if (!P_CheckMapData(mapname))
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{
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Printf ("No map %s\n", mapname);
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}
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else
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{
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if (argv.argc() > 2 && stricmp(argv[2], "coop") == 0)
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{
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deathmatch = false;
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multiplayernext = true;
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}
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else if (argv.argc() > 2 && stricmp(argv[2], "dm") == 0)
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{
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deathmatch = true;
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multiplayernext = true;
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}
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G_DeferedInitNew (mapname);
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}
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int mode = 0;
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if (argv.argc() > 2 && stricmp(argv[2], "coop") == 0)
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mode = 1;
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else if (argv.argc() > 2 && stricmp(argv[2], "dm") == 0)
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mode = 2;
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G_SetMap(mapname, mode);
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}
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catch(CRecoverableError &error)
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{
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