- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
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22 changed files with 61 additions and 129 deletions
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@ -80,7 +80,6 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
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{
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Width = 320;
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Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
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CalcBitSize ();
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}
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//==========================================================================
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