- moved the bit size variables to FSoftwareTexture

They are only needed by the software rasterizer.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:13:11 +01:00
commit bde3558dc2
22 changed files with 61 additions and 129 deletions

View file

@ -80,7 +80,6 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
{
Width = 320;
Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
CalcBitSize ();
}
//==========================================================================