- moved the bit size variables to FSoftwareTexture

They are only needed by the software rasterizer.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:13:11 +01:00
commit bde3558dc2
22 changed files with 61 additions and 129 deletions

View file

@ -292,7 +292,6 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
Width = uint16_t(surf->Width);
Height = uint16_t(surf->Height);
CalcBitSize ();
if (surf->PixelFormat.Flags & DDPF_FOURCC)
{