- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
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22 changed files with 61 additions and 129 deletions
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@ -81,9 +81,7 @@ FEmptyTexture::FEmptyTexture (int lumpnum)
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: FWorldTexture(NULL, lumpnum)
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{
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bMasked = true;
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WidthBits = HeightBits = 1;
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Width = Height = 1;
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WidthMask = 0;
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PixelsAreStatic = 3;
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}
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