- moved the bit size variables to FSoftwareTexture

They are only needed by the software rasterizer.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:13:11 +01:00
commit bde3558dc2
22 changed files with 61 additions and 129 deletions

View file

@ -81,9 +81,7 @@ FEmptyTexture::FEmptyTexture (int lumpnum)
: FWorldTexture(NULL, lumpnum)
{
bMasked = true;
WidthBits = HeightBits = 1;
Width = Height = 1;
WidthMask = 0;
PixelsAreStatic = 3;
}