- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
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22 changed files with 61 additions and 129 deletions
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@ -92,9 +92,7 @@ FFlatTexture::FFlatTexture (int lumpnum)
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bMasked = false;
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bTranslucent = false;
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WidthBits = HeightBits = bits;
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Width = Height = 1 << bits;
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WidthMask = (1 << bits) - 1;
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}
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//==========================================================================
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