- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
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22 changed files with 61 additions and 129 deletions
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@ -148,7 +148,6 @@ FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
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bMasked = false;
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Width = LittleShort(hdr.xmax) - LittleShort(hdr.xmin) + 1;
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Height = LittleShort(hdr.ymax) - LittleShort(hdr.ymin) + 1;
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CalcBitSize();
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}
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//==========================================================================
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