- moved the bit size variables to FSoftwareTexture
They are only needed by the software rasterizer.
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22 changed files with 61 additions and 129 deletions
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@ -51,7 +51,6 @@ public:
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Name.Format("BarShader%c%c", vertical ? 'v' : 'h', reverse ? 'r' : 'f');
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Width = vertical ? 2 : 256;
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Height = vertical ? 256 : 2;
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CalcBitSize();
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bMasked = false;
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bTranslucent = false;
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PixelsAreStatic = 2; // The alpha buffer is static, but if this gets used as a regular texture, a separate buffer needs to be made.
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