- added automatic brightmaps.
Everything in the brightmaps/auto directory will automatically be assigned to the same-named texture.
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2 changed files with 31 additions and 0 deletions
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@ -69,6 +69,7 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
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void gl_CreateSections();
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void AddAutoBrightmaps();
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//-----------------------------------------------------------------------------
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//
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@ -364,6 +365,7 @@ void gl_RecalcVertexHeights(vertex_t * v)
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void gl_InitData()
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{
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AdjustSpriteOffsets();
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AddAutoBrightmaps();
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}
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//==========================================================================
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