Always update sprite light in dynamic lm sectors
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1 changed files with 1 additions and 1 deletions
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@ -52,7 +52,7 @@ class ActorTraceStaticLight
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public:
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ActorTraceStaticLight(AActor* actor) : Actor(actor)
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{
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if (Actor && Actor->Pos() != Actor->StaticLightsTraceCache.Pos)
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if (Actor && (Actor->Pos() != Actor->StaticLightsTraceCache.Pos || (Actor->Sector && (Actor->Sector->Flags & SECF_LM_DYNAMIC))))
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{
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Actor->StaticLightsTraceCache.Pos = Actor->Pos();
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Actor->StaticLightsTraceCache.Bits = 0;
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