- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.

SVN r4167 (trunk)
This commit is contained in:
Randy Heit 2013-02-27 03:10:25 +00:00
commit be0845acf1
22 changed files with 85 additions and 45 deletions

View file

@ -1134,7 +1134,7 @@ void C_DrawConsole (bool hw2d)
(viewwindowx || viewwindowy) &&
viewactive)
{
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
oldbottom = ConBottom;
@ -1224,8 +1224,8 @@ void C_DrawConsole (bool hw2d)
{
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
SB_state = screen->GetPageCount ();
BorderNeedRefresh = screen->GetPageCount ();
ST_SetNeedRefresh();
V_SetBorderNeedRefresh();
}
}
}