- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.

SVN r4167 (trunk)
This commit is contained in:
Randy Heit 2013-02-27 03:10:25 +00:00
commit be0845acf1
22 changed files with 85 additions and 45 deletions

View file

@ -227,7 +227,7 @@ void G_NewInit ()
int i;
G_ClearSnapshots ();
SB_state = screen->GetPageCount ();
ST_SetNeedRefresh();
netgame = false;
multiplayer = false;
if (demoplayback)
@ -424,7 +424,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
demoplayback = false;
automapactive = false;
viewactive = true;
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
//Added by MC: Initialize bots.
if (!deathmatch)