- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.

SVN r4167 (trunk)
This commit is contained in:
Randy Heit 2013-02-27 03:10:25 +00:00
commit be0845acf1
22 changed files with 85 additions and 45 deletions

View file

@ -961,7 +961,7 @@ void DSaveMenu::DoSave (FSaveGameNode *node)
G_SaveGame (filename, savegamestring);
}
M_ClearMenus();
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
}
//=============================================================================
@ -1100,7 +1100,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
quickSaveSlot = SaveGames[Selected];
}
M_ClearMenus();
BorderNeedRefresh = screen->GetPageCount ();
V_SetBorderNeedRefresh();
LastAccessed = Selected;
return true;
}