- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
This commit is contained in:
parent
01fed92920
commit
be0845acf1
22 changed files with 85 additions and 45 deletions
|
|
@ -961,7 +961,7 @@ void DSaveMenu::DoSave (FSaveGameNode *node)
|
|||
G_SaveGame (filename, savegamestring);
|
||||
}
|
||||
M_ClearMenus();
|
||||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
V_SetBorderNeedRefresh();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
@ -1100,7 +1100,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
quickSaveSlot = SaveGames[Selected];
|
||||
}
|
||||
M_ClearMenus();
|
||||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
V_SetBorderNeedRefresh();
|
||||
LastAccessed = Selected;
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue