Remove github integration folders as they would have to be updated before they will work

This commit is contained in:
Magnus Norddahl 2023-03-16 20:37:29 +01:00
commit be6f29c1d5
5 changed files with 0 additions and 388 deletions

View file

@ -1,16 +0,0 @@
FROM ubuntu:latest
LABEL org.opencontainers.image.authors="CandiceJoy <candice@candicejoy.com>"
LABEL author="CandiceJoy"
LABEL description="GZDoom compilation image (Designed for GZDoom 4.11pre)"
LABEL verion="4.11pre"
# Update these as needed
ENV GZ_ZMUSIC_URL="https://github.com/coelckers/ZMusic.git"
ENV GZ_ZMUSIC_COMMIT="75d2994b4b1fd6891b20819375075a2976ee34de"
ENV GZ_PACKAGES="build-essential git cmake libsdl2-dev libvpx-dev"
# Update package lists and install package-based build dependencies
RUN apt-get update; apt-get install -y $GZ_PACKAGES
# Install ZMusic
RUN git clone $GZ_ZMUSIC_URL; git reset --hard $GZ_ZMUSIC_COMMIT; cd ZMusic; cmake . -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr; make; make install

View file

@ -1,6 +0,0 @@
{
"build":{ "dockerfile": "GZDoom.dockerfile" },
"name": "GZDoom",
"features": {
}
}

View file

@ -1,124 +0,0 @@
name: Bug Report
description: File a Bug report
title: '[BUG] '
labels: bug
#assignees: 'anonymous@temp'
body:
- type: markdown
attributes:
value: |
## Please fill out forms as cleanly as possible.
#### Make sure that you have
* properly edited & filled in the title of this bug report
- type: input
id: version
attributes:
label: GZDoom version
description: |
What version are you using?
Run `gzdoom --version` or check in the console in game.
Make sure to update to latest [release](https://github.com/coelckers/gzdoom/releases) version and test again before continuing.
placeholder: "ex: GZDoom 4.0.0, Git version, Branch, other"
validations:
required: false
- type: dropdown
id: gameid
attributes:
label: Which game are you running with GZDoom?
multiple: false
options:
- Doom
- Doom 2
- Heretic
- Hexen
- Strife
- Other
validations:
required: false
- type: dropdown
id: OS
attributes:
label: What Operating System are you using?
multiple: false
options:
- Windows 11
- Windows 10
- Windows 8
- Windows 7
- Windows Other
- Mac OS
- Linux x86
- Linux x86_64
- Linux ARM (Raspberry Pi)
- Other
validations:
required: false
- type: input
id: os_detail
attributes:
label: Please describe your specific OS version
description: Other details
placeholder: "Windows 11 Home/Pro/Server/etc, Mac OSX version, Debian 10/11/etc, Ubuntu 18/20/etc, Arch, etc."
validations:
required: false
- type: input
id: hardware
attributes:
label: Relevant hardware info
description: Hardware
placeholder: "CPU, GPU, device brand/model: e.g. Intel, AMD, Nvidia, etc"
validations:
required: false
- type: checkboxes
id: checked
attributes:
label: Have you checked that no other similar issue already exists?
description: Searched issues before creating report?
options:
- label: I have searched and not found similar issues.
required: true
- type: textarea
id: description
attributes:
label: A clear and concise description of what the bug is.
description: Describe what happens, what software were you running? _Include a small mod demonstrating the bug, or a screenshot if possible_
placeholder: "How & When does this occur?"
validations:
required: true
- type: textarea
id: steps
attributes:
label: Steps to reproduce the behaviour.
description: How can we reproduce this?
placeholder: "Explain how to reproduce"
value: |
Explain how to reproduce
1.
2.
3.
validations:
required: false
- type: textarea
id: config_file
attributes:
label: Your configuration
description: |
Share the config file(s) you've been using to run the program. (`gzdoom.ini`)
Please avoid pasting the full config, _use attachments or links_ in a [Gist](https://gist.github.com/)
placeholder: "example: cl_autorun=true"
render: ini # syntax highlighting
validations:
required: false
- type: textarea
id: log
attributes:
label: Provide a Log
description: Please avoid pasting the full log, _use attachments or links_ in a [Gist](https://gist.github.com/)
placeholder: "Copy & paste error log section or provide link"
validations:
required: false
- type: markdown
attributes:
value: |
* Make sure you have properly filled in the title of this bug report

View file

@ -1,107 +0,0 @@
name: Feature Request
description: Suggest an idea (a new feature or other improvement) for this project
title: '[Feature] '
labels: enhancement
#assignees: 'anonymous@temp'
body:
- type: markdown
attributes:
value: |
## Please fill out forms as cleanly as possible.
#### Make sure that you have
* properly edited & filled in the title of this bug report
- type: input
id: version
attributes:
label: GZDoom version
description: |
What version are you using?
Run `gzdoom --version` or check in the console in game.
Make sure to update to latest [release](https://github.com/coelckers/gzdoom/releases) version and test again before continuing.
placeholder: "ex: GZDoom 4.0.0, Git version, Branch, other"
validations:
required: false
- type: dropdown
id: gameid
attributes:
label: Which game are you running with GZDoom?
multiple: false
options:
- Doom
- Doom 2
- Heretic
- Hexen
- Strife
- Other
validations:
required: false
- type: dropdown
id: OS
attributes:
label: What Operating System are you using?
multiple: false
options:
- Windows 11
- Windows 10
- Windows 8
- Windows 7
- Windows Other
- Mac OS
- Linux x86
- Linux x86_64
- Linux ARM (Raspberry Pi)
- Other
validations:
required: false
- type: input
id: other
attributes:
label: If Other OS, please describe
description: Other details
placeholder: "Windows, Mac OSX version, Debian, Ubuntu, Arch, etc."
validations:
required: false
- type: input
id: hardware
attributes:
label: Relevant hardware info
description: Hardware
placeholder: "CPU, GPU, device brand/model: e.g. Intel, AMD, Nvidia, etc"
validations:
required: false
- type: textarea
id: related
attributes:
label: Is your feature request related to a problem? Please describe.
description: Related
placeholder: "Ex. I'm always frustrated when"
validations:
required: true
- type: textarea
id: solution
attributes:
label: Describe the solution you'd like
placeholder: "Ex. How can we make it better?"
validations:
required: false
- type: textarea
id: alternative
attributes:
label: Describe alternatives you've considered
description: A clear and concise description of any alternative solutions or features you've considered.
placeholder: "Similar idea or software"
validations:
required: false
- type: textarea
id: additional
attributes:
label: Add any other context or screenshots about the feature request here.
description: Screenshots or Links?
placeholder: "Ex. Screenshot or Link"
validations:
required: false
- type: markdown
attributes:
value: |
* Make sure you have properly filled in the title of this feature request

View file

@ -1,135 +0,0 @@
name: Continuous Integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }} | ${{ matrix.config.build_type }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Visual Studio 2022",
os: windows-2022,
extra_options: "-A x64",
build_type: "Release"
}
- {
name: "Visual Studio 2019",
os: windows-2019,
extra_options: "-A x64",
build_type: "Release"
}
- {
name: "Visual Studio 2019",
os: windows-2019,
extra_options: "-A x64",
build_type: "Debug"
}
- {
name: "macOS",
os: macos-12,
deps_cmdline: "brew install libvpx",
build_type: "Release"
}
- {
name: "macOS",
os: macos-12,
extra_options: "-G Xcode -DDYN_OPENAL=OFF",
deps_cmdline: "brew install libvpx fluidsynth mpg123 libsndfile",
build_type: "Debug"
}
- {
name: "Linux GCC 7",
os: ubuntu-20.04,
extra_options: "-DCMAKE_C_COMPILER=gcc-7 -DCMAKE_CXX_COMPILER=g++-7",
deps_cmdline: "sudo apt update && sudo apt install g++-7 libsdl2-dev libvpx-dev libgtk2.0-dev",
build_type: "RelWithDebInfo"
}
- {
name: "Linux GCC 11",
os: ubuntu-20.04,
extra_options: "-DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11",
deps_cmdline: "sudo apt update && sudo apt install g++-11 libsdl2-dev libvpx-dev libgtk-3-dev",
build_type: "MinSizeRel"
}
- {
name: "Linux Clang 6",
os: ubuntu-20.04,
extra_options: "-DCMAKE_C_COMPILER=clang-6.0 -DCMAKE_CXX_COMPILER=clang++-6.0 -DDYN_OPENAL=OFF",
deps_cmdline: "sudo apt update && sudo apt install clang-6.0 libsdl2-dev libvpx-dev libopenal-dev libfluidsynth-dev libmpg123-dev libsndfile1-dev",
build_type: "Debug"
}
- {
name: "Linux Clang 12",
os: ubuntu-20.04,
extra_options: "-DCMAKE_C_COMPILER=clang-12 -DCMAKE_CXX_COMPILER=clang++-12",
deps_cmdline: "sudo apt update && sudo apt install clang-12 libsdl2-dev libvpx-dev",
build_type: "Release"
}
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
run: |
if [[ ! -z "${{ matrix.config.deps_cmdline }}" ]]; then
eval ${{ matrix.config.deps_cmdline }}
fi
mkdir build
if [[ "${{ runner.os }}" == 'macOS' ]]; then
export ZMUSIC_PACKAGE=zmusic-1.1.9-macos.tar.xz
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
export ZMUSIC_PACKAGE=zmusic-1.1.9-linux.tar.xz
fi
if [[ ! -z "${ZMUSIC_PACKAGE}" ]]; then
cd build
wget -q "https://github.com/coelckers/gzdoom/releases/download/ci_deps/${ZMUSIC_PACKAGE}"
tar -xf "${ZMUSIC_PACKAGE}"
fi
- name: Configure
shell: bash
run: |
if [[ "${{ runner.os }}" == 'Windows' ]]; then
# Remove Strawberry Perl from PATH environment variable to avoid usage of libraries it provides
export PATH=`echo $PATH | tr ":" "\n" | grep -v "Strawberry" | tr "\n" ":"`
fi
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_PREFIX_PATH=`pwd`/build/zmusic -DPK3_QUIET_ZIPDIR=ON ${{ matrix.config.extra_options }} .
- name: Build
shell: bash
run: |
export MAKEFLAGS=--keep-going
cmake --build build --config ${{ matrix.config.build_type }} --parallel 3
- name: Create Package
if: runner.os == 'Windows' # Remove to make packages of all targets
shell: bash
run: |
cd build
mkdir package
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp ${{ matrix.config.build_type }}/gzdoom.exe ${{ matrix.config.build_type }}/*.pk3 package
elif [[ "${{ runner.os }}" == 'macOS' ]]; then
cp -r gzdoom.app package
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
cp gzdoom *.pk3 package
fi
- name: Upload Package
if: runner.os == 'Windows' # Remove to store packages of all targets
uses: actions/upload-artifact@v1
with:
path: build/package
name: ${{ matrix.config.name }} ${{ matrix.config.build_type }}
- name: List Build Directory
if: always()
shell: bash
run: |
git status
ls -lR build