Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
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5 changed files with 8 additions and 10 deletions
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@ -72,7 +72,7 @@ void DEarthquake::Serialize (FArchive &arc)
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<< m_QuakeSFX << m_Flags << m_CountdownStart
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<< m_WaveSpeed
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<< m_Falloff << m_Highpoint << m_MiniCount
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<< m_RollIntensity;
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<< m_RollIntensity << m_RollWave;
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}
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//==========================================================================
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