Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.

This commit is contained in:
MajorCooke 2016-04-25 13:27:27 -05:00 committed by Christoph Oelckers
commit be9b25e760
5 changed files with 8 additions and 10 deletions

View file

@ -72,7 +72,7 @@ void DEarthquake::Serialize (FArchive &arc)
<< m_QuakeSFX << m_Flags << m_CountdownStart
<< m_WaveSpeed
<< m_Falloff << m_Highpoint << m_MiniCount
<< m_RollIntensity;
<< m_RollIntensity << m_RollWave;
}
//==========================================================================