Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
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5 changed files with 8 additions and 10 deletions
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@ -2388,7 +2388,6 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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if (flags & SIXF_TRANSFERROLL)
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{
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mo->Angles.Roll = self->Angles.Roll;
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mo->Angles.CamRoll = self->Angles.CamRoll;
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}
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if (flags & SIXF_ISTARGET)
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