Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.

This commit is contained in:
MajorCooke 2016-04-25 13:27:27 -05:00 committed by Christoph Oelckers
commit be9b25e760
5 changed files with 8 additions and 10 deletions

View file

@ -2388,7 +2388,6 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
if (flags & SIXF_TRANSFERROLL)
{
mo->Angles.Roll = self->Angles.Roll;
mo->Angles.CamRoll = self->Angles.CamRoll;
}
if (flags & SIXF_ISTARGET)