- Fixed: With hardware 2D, the console and menu need not reimplement palette
flashes to ensure their visibility. - Fixed: DFlashFader::Destroy() did not call its super method. SVN r985 (trunk)
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5 changed files with 7 additions and 3 deletions
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@ -1206,7 +1206,7 @@ void C_DrawConsole (bool hw2d)
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}
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// Apply palette blend effects
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if (StatusBar != NULL)
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if (StatusBar != NULL && !hw2d)
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{
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player_t *player = StatusBar->CPlayer;
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if (player->camera != NULL && player->camera->player != NULL)
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