- Fixed: With hardware 2D, the console and menu need not reimplement palette

flashes to ensure their visibility.
- Fixed: DFlashFader::Destroy() did not call its super method.


SVN r985 (trunk)
This commit is contained in:
Randy Heit 2008-05-21 01:47:34 +00:00
commit befdd0b41f
5 changed files with 7 additions and 3 deletions

View file

@ -1206,7 +1206,7 @@ void C_DrawConsole (bool hw2d)
}
// Apply palette blend effects
if (StatusBar != NULL)
if (StatusBar != NULL && !hw2d)
{
player_t *player = StatusBar->CPlayer;
if (player->camera != NULL && player->camera->player != NULL)