- Fixed: With hardware 2D, the console and menu need not reimplement palette
flashes to ensure their visibility. - Fixed: DFlashFader::Destroy() did not call its super method. SVN r985 (trunk)
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5 changed files with 7 additions and 3 deletions
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@ -1478,7 +1478,7 @@ void DBaseStatusBar::BlendView (float blend[4])
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AddBlend (0.25f, 0.25f, 0.853f, 0.4f, blend);
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}
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if (CPlayer->camera != NULL && menuactive == MENU_Off && ConsoleState == c_up)
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if (screen->Accel2D || (CPlayer->camera != NULL && menuactive == MENU_Off && ConsoleState == c_up))
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{
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player_t *player = (CPlayer->camera->player != NULL) ? CPlayer->camera->player : CPlayer;
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AddBlend (player->BlendR, player->BlendG, player->BlendB, player->BlendA, blend);
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