- Fixed: With hardware 2D, the console and menu need not reimplement palette

flashes to ensure their visibility.
- Fixed: DFlashFader::Destroy() did not call its super method.


SVN r985 (trunk)
This commit is contained in:
Randy Heit 2008-05-21 01:47:34 +00:00
commit befdd0b41f
5 changed files with 7 additions and 3 deletions

View file

@ -3136,7 +3136,7 @@ void M_Drawer ()
PalEntry fade = 0;
const player_t *player = &players[consoleplayer];
if (player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
if (!screen->Accel2D && player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
{
if (player->camera->player != NULL)
{