- Fixed: With hardware 2D, the console and menu need not reimplement palette
flashes to ensure their visibility. - Fixed: DFlashFader::Destroy() did not call its super method. SVN r985 (trunk)
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5 changed files with 7 additions and 3 deletions
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@ -3136,7 +3136,7 @@ void M_Drawer ()
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PalEntry fade = 0;
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const player_t *player = &players[consoleplayer];
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if (player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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if (!screen->Accel2D && player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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if (player->camera->player != NULL)
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{
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