- Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two
occurences in the code that depended on it were changed accordingly. Invulnerability colormaps are now being set by the items exclusively. - Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER so that it can hopefully be generalized to be usable elsewhere later. - Added Gez's submission for converting the Minotaur to DECORATE. SVN r1120 (trunk)
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14 changed files with 18821 additions and 18824 deletions
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@ -1164,7 +1164,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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{
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target->DamageType = mod;
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}
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if (source && source->tracer && source->IsKindOf (RUNTIME_CLASS (AMinotaur)))
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if (source && source->tracer && (source->flags5 & MF5_SUMMONEDMONSTER))
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{ // Minotaur's kills go to his master
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// Make sure still alive and not a pointer to fighter head
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if (source->tracer->player && (source->tracer->player->mo == source->tracer))
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