- Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two
occurences in the code that depended on it were changed accordingly. Invulnerability colormaps are now being set by the items exclusively. - Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER so that it can hopefully be generalized to be usable elsewhere later. - Added Gez's submission for converting the Minotaur to DECORATE. SVN r1120 (trunk)
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14 changed files with 18821 additions and 18824 deletions
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@ -2492,7 +2492,8 @@ FUNC(LS_SetPlayerProperty)
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{ // Give power to activator
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if (power != 4)
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{
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it->GiveInventoryType (powers[power]);
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APowerup *item = static_cast<APowerup*>(it->GiveInventoryType (powers[power]));
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if (item != NULL && power == 0) item->BlendColor = INVERSECOLOR;
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}
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else if (it->player - players == consoleplayer)
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{
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