- Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two

occurences in the code that depended on it were changed accordingly.
  Invulnerability colormaps are now being set by the items exclusively.
- Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER
  so that it can hopefully be generalized to be usable elsewhere later.
- Added Gez's submission for converting the Minotaur to DECORATE.


SVN r1120 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-06 19:25:59 +00:00
commit bf281a4372
14 changed files with 18821 additions and 18824 deletions

View file

@ -2492,7 +2492,8 @@ FUNC(LS_SetPlayerProperty)
{ // Give power to activator
if (power != 4)
{
it->GiveInventoryType (powers[power]);
APowerup *item = static_cast<APowerup*>(it->GiveInventoryType (powers[power]));
if (item != NULL && power == 0) item->BlendColor = INVERSECOLOR;
}
else if (it->player - players == consoleplayer)
{