- Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two
occurences in the code that depended on it were changed accordingly. Invulnerability colormaps are now being set by the items exclusively. - Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER so that it can hopefully be generalized to be usable elsewhere later. - Added Gez's submission for converting the Minotaur to DECORATE. SVN r1120 (trunk)
This commit is contained in:
parent
d7d07aad16
commit
bf281a4372
14 changed files with 18821 additions and 18824 deletions
|
|
@ -245,6 +245,7 @@ static flagdef ActorFlags[]=
|
|||
DEFINE_FLAG(MF5, NOTIMEFREEZE, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, PUFFGETSOWNER, AActor, flags5), // [BB] added PUFFGETSOWNER
|
||||
DEFINE_FLAG(MF5, SPECIALFIREDAMAGE, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, SUMMONEDMONSTER, AActor, flags5),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue