- Fixed: Dehacked string replacement did not check the clusters' finaleflats.

- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
This commit is contained in:
Christoph Oelckers 2009-03-28 11:49:44 +00:00
commit bf4e17703d
33 changed files with 726 additions and 4958 deletions

View file

@ -200,25 +200,30 @@ CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
#define CXMTOF(x) (MTOF((x)-m_x)/* - f_x*/)
#define CYMTOF(y) (f_h - MTOF((y)-m_y)/* + f_y*/)
typedef struct {
struct fpoint_t
{
int x, y;
} fpoint_t;
};
typedef struct {
struct fline_t
{
fpoint_t a, b;
} fline_t;
};
typedef struct {
struct mpoint_t
{
fixed_t x,y;
} mpoint_t;
};
typedef struct {
struct mline_t
{
mpoint_t a, b;
} mline_t;
};
typedef struct {
struct islope_t
{
fixed_t slp, islp;
} islope_t;
};

File diff suppressed because it is too large Load diff

View file

@ -57,7 +57,7 @@
//
// Network packet data.
//
typedef struct
struct doomcom_t
{
DWORD id; // should be DOOMCOM_ID
SWORD intnum; // DOOM executes an int to execute commands
@ -86,7 +86,7 @@ typedef struct
// packet data to be sent
BYTE data[MAX_MSGLEN];
} doomcom_t;
};
class FDynamicBuffer

View file

@ -64,7 +64,7 @@ struct zdemoheader_s {
BYTE consoleplayer;
};
struct usercmd_s
struct usercmd_t
{
DWORD buttons;
short pitch; // up/down
@ -74,7 +74,6 @@ struct usercmd_s
short sidemove;
short upmove;
};
typedef struct usercmd_s usercmd_t;
class FArchive;

View file

@ -460,13 +460,13 @@ void F_TextWrite (void)
// Casting by id Software.
// in order of appearance
//
typedef struct
struct castinfo_t
{
const char *name;
const char *type;
const AActor *info;
const PClass *Class;
} castinfo_t;
};
castinfo_t castorder[] =
{

View file

@ -116,7 +116,8 @@ typedef enum {
struct GUIDName;
typedef struct menuitem_s {
struct menuitem_t
{
itemtype type;
const char *label;
union {
@ -159,7 +160,7 @@ typedef struct menuitem_s {
int highlight;
int flagmask;
} e;
} menuitem_t;
};
struct menu_t {
const char *texttitle;
@ -190,7 +191,7 @@ struct valueenum_t {
const char *name; // Name on menu
};
typedef struct
struct oldmenuitem_t
{
// -1 = no cursor here, 1 = ok, 2 = arrows ok
SBYTE status;
@ -206,9 +207,9 @@ typedef struct
// choice=0:leftarrow,1:rightarrow
void (*routine)(int choice);
int textcolor;
} oldmenuitem_t;
};
typedef struct oldmenu_s
struct oldmenu_t
{
short numitems; // # of menu items
oldmenuitem_t *menuitems; // menu items
@ -216,9 +217,9 @@ typedef struct oldmenu_s
short x;
short y; // x,y of menu
short lastOn; // last item user was on in menu
} oldmenu_t;
};
typedef struct
struct menustack_t
{
union {
menu_t *newmenu;
@ -226,7 +227,7 @@ typedef struct
} menu;
bool isNewStyle;
bool drawSkull;
} menustack_t;
};
extern value_t YesNo[2];
extern value_t NoYes[2];

View file

@ -401,7 +401,7 @@ void M_LoadDefaults ()
//
typedef struct
struct pcx_t
{
char manufacturer;
char version;
@ -424,7 +424,7 @@ typedef struct
unsigned short palette_type;
char filler[58];
} pcx_t;
};
//

View file

@ -41,7 +41,7 @@
// bits 9-15: reserved
//40 bytes
typedef struct
struct sectortype
{
SWORD wallptr, wallnum;
SDWORD ceilingz, floorz;
@ -54,7 +54,7 @@ typedef struct
BYTE floorpal, floorxpanning, floorypanning;
BYTE visibility, filler;
SWORD lotag, hitag, extra;
} sectortype;
};
//cstat:
// bit 0: 1 = Blocking wall (use with clipmove, getzrange) "B"
@ -70,7 +70,7 @@ typedef struct
// bits 10-15: reserved
//32 bytes
typedef struct
struct walltype
{
SDWORD x, y;
SWORD point2, nextwall, nextsector, cstat;
@ -78,7 +78,7 @@ typedef struct
SBYTE shade;
BYTE pal, xrepeat, yrepeat, xpanning, ypanning;
SWORD lotag, hitag, extra;
} walltype;
};
//cstat:
// bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
@ -96,7 +96,7 @@ typedef struct
// bit 15: 1 = Invisible sprite, 0 = not invisible
//44 bytes
typedef struct
struct spritetype
{
SDWORD x, y, z;
SWORD cstat, picnum;
@ -107,7 +107,7 @@ typedef struct
SWORD sectnum, statnum;
SWORD ang, owner, xvel, yvel, zvel;
SWORD lotag, hitag, extra;
} spritetype;
};
struct SlopeWork
{

View file

@ -150,16 +150,16 @@ void P_NoiseAlert (AActor* target, AActor* emmiter, bool splash);
//
// P_MAPUTL
//
typedef struct
struct divline_t
{
fixed_t x;
fixed_t y;
fixed_t dx;
fixed_t dy;
} divline_t;
};
typedef struct
struct intercept_t
{
fixed_t frac; // along trace line
bool isaline;
@ -168,7 +168,7 @@ typedef struct
AActor *thing;
line_t *line;
} d;
} intercept_t;
};
typedef bool (*traverser_t) (intercept_t *in);
@ -470,14 +470,14 @@ bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int d
// [RH] Data structure for P_SpawnMapThing() to keep track
// of polyobject-related things.
typedef struct polyspawns_s
struct polyspawns_t
{
struct polyspawns_s *next;
polyspawns_t *next;
fixed_t x;
fixed_t y;
short angle;
short type;
} polyspawns_t;
};
enum
{

View file

@ -62,14 +62,14 @@ inline FArchive &operator<< (FArchive &arc, psprnum_t &i)
}
*/
typedef struct pspdef_s
struct pspdef_t
{
FState* state; // a NULL state means not active
int tics;
fixed_t sx;
fixed_t sy;
} pspdef_t;
};
class FArchive;

View file

@ -139,9 +139,10 @@ void R_ClearDrawSegs (void)
// should use it, since smaller arrays fit better in cache.
//
typedef struct {
struct cliprange_t
{
short first, last; // killough
} cliprange_t;
};
// newend is one past the last valid seg

View file

@ -89,10 +89,11 @@ typedef enum
SS_CMD_END
} sscmds_t;
typedef struct {
struct hexenseq_t
{
ENamedName Name;
BYTE Seqs[4];
} hexenseq_t;
};
class DSeqActorNode : public DSeqNode
{

View file

@ -130,12 +130,12 @@ unsigned int I_MSTime (void);
// Directory searching routines
typedef struct
struct findstate_t
{
int count;
struct dirent **namelist;
int current;
} findstate_t;
};
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);

View file

@ -123,10 +123,10 @@ typedef enum
} animenum_t;
typedef struct
struct yahpt_t
{
int x, y;
} yahpt_t;
};
struct lnode_t
{
@ -146,7 +146,7 @@ struct lnode_t
//
#define MAX_ANIMATION_FRAMES 20
typedef struct
struct in_anim_t
{
int type; // Made an int so I can use '|'
int period; // period in tics between animations
@ -162,7 +162,7 @@ typedef struct
char levelname[9];
char levelname2[9];
} in_anim_t;
};
static TArray<lnode_t> lnodes;
static TArray<in_anim_t> anims;