- fixed: Parsing of color strings with 6 characters and spaces did not work.

- fixed: State labels must be evaluated for the state's owner, not the calling actor.



SVN r1354 (trunk)
This commit is contained in:
Christoph Oelckers 2009-01-06 00:03:18 +00:00
commit bf63041585
9 changed files with 22 additions and 16 deletions

View file

@ -99,7 +99,7 @@ void P_SetPsprite (player_t *player, int position, FState *state)
if (player->mo != NULL)
{
if (state->CallAction(player->mo))
if (state->CallAction(player->mo, player->ReadyWeapon))
{
if (!psp->state)
{