- fixed: Parsing of color strings with 6 characters and spaces did not work.
- fixed: State labels must be evaluated for the state's owner, not the calling actor. SVN r1354 (trunk)
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9 changed files with 22 additions and 16 deletions
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@ -99,7 +99,7 @@ void P_SetPsprite (player_t *player, int position, FState *state)
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if (player->mo != NULL)
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{
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if (state->CallAction(player->mo))
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if (state->CallAction(player->mo, player->ReadyWeapon))
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{
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if (!psp->state)
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{
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