- fixed: Parsing of color strings with 6 characters and spaces did not work.

- fixed: State labels must be evaluated for the state's owner, not the calling actor.



SVN r1354 (trunk)
This commit is contained in:
Christoph Oelckers 2009-01-06 00:03:18 +00:00
commit bf63041585
9 changed files with 22 additions and 16 deletions

View file

@ -103,7 +103,7 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState * State)
// Assume success. The code pointer will set this to false if necessary
StateCall.State = State;
StateCall.Result = true;
if (State->CallAction(actor, &StateCall))
if (State->CallAction(actor, this, &StateCall))
{
// collect all the results. Even one successful call signifies overall success.
result |= StateCall.Result;