- fixed: Parsing of color strings with 6 characters and spaces did not work.
- fixed: State labels must be evaluated for the state's owner, not the calling actor. SVN r1354 (trunk)
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9 changed files with 22 additions and 16 deletions
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@ -103,7 +103,7 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState * State)
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// Assume success. The code pointer will set this to false if necessary
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StateCall.State = State;
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StateCall.Result = true;
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if (State->CallAction(actor, &StateCall))
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if (State->CallAction(actor, this, &StateCall))
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{
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// collect all the results. Even one successful call signifies overall success.
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result |= StateCall.Result;
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