- moved KEYCONF_only CCMDs out of play files.

This commit is contained in:
Christoph Oelckers 2019-02-01 21:19:16 +01:00
commit bf665961cc
7 changed files with 43 additions and 50 deletions

View file

@ -239,46 +239,6 @@ void SetupPlayerClasses ()
}
}
CCMD (clearplayerclasses)
{
if (ParsingKeyConf)
{
PlayerClasses.Clear ();
}
}
CCMD (addplayerclass)
{
if (ParsingKeyConf && argv.argc () > 1)
{
PClassActor *ti = PClass::FindActor(argv[1]);
if (ValidatePlayerClass(ti, argv[1]))
{
FPlayerClass newclass;
newclass.Type = ti;
newclass.Flags = 0;
int arg = 2;
while (arg < argv.argc())
{
if (!stricmp (argv[arg], "nomenu"))
{
newclass.Flags |= PCF_NOMENU;
}
else
{
Printf ("Unknown flag '%s' for player class '%s'\n", argv[arg], argv[1]);
}
arg++;
}
PlayerClasses.Push (newclass);
}
}
}
CCMD (playerclasses)
{
for (unsigned int i = 0; i < PlayerClasses.Size (); i++)