Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
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commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -3091,7 +3091,7 @@ bool ADehackedPickup::TryPickup (AActor *&toucher)
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{
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return false;
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}
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RealPickup = static_cast<AInventory *>(Spawn (type, x, y, z, NO_REPLACE));
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RealPickup = static_cast<AInventory *>(Spawn (type, X(), Y(), Z(), NO_REPLACE));
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if (RealPickup != NULL)
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{
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// The internally spawned item should never count towards statistics.
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