Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -2319,10 +2319,12 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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else
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{
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const AActor *def = GetDefaultByType (typeinfo);
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AActor *spawned = Spawn (typeinfo,
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source->x + FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]),
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source->y + FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]),
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source->z + 8 * FRACUNIT, ALLOW_REPLACE);
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fixedvec3 spawnpos = source->Vec3Offset(
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FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]),
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FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]),
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8 * FRACUNIT);
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AActor *spawned = Spawn (typeinfo, spawnpos, ALLOW_REPLACE);
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if (spawned != NULL)
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{
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if (type == DEM_SUMMONFRIEND || type == DEM_SUMMONFRIEND2 || type == DEM_SUMMONMBF)
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@ -2373,8 +2375,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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s = ReadString (stream);
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if (Trace (players[player].mo->x, players[player].mo->y,
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players[player].mo->z + players[player].mo->height - (players[player].mo->height>>2),
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if (Trace (players[player].mo->X(), players[player].mo->Y(),
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players[player].mo->Z() + players[player].mo->height - (players[player].mo->height>>2),
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players[player].mo->Sector,
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vx, vy, vz, 172*FRACUNIT, 0, ML_BLOCKEVERYTHING, players[player].mo,
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trace, TRACE_NoSky))
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