Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
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commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -388,8 +388,8 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
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#define SECTOR_CHECK(f,t) \
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if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
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SECTOR_CHECK( SoundTarget, AActor );
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SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint );
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SECTOR_CHECK( FloorSkyBox, ASkyViewpoint );
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SECTOR_CHECK( SkyBoxes[sector_t::ceiling], ASkyViewpoint );
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SECTOR_CHECK( SkyBoxes[sector_t::floor], ASkyViewpoint );
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SECTOR_CHECK( SecActTarget, ASectorAction );
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SECTOR_CHECK( floordata, DSectorEffect );
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SECTOR_CHECK( ceilingdata, DSectorEffect );
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