Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2016-01-17 20:57:55 +01:00
commit bf747075e8
179 changed files with 10280 additions and 4787 deletions

View file

@ -388,8 +388,8 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
#define SECTOR_CHECK(f,t) \
if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
SECTOR_CHECK( SoundTarget, AActor );
SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint );
SECTOR_CHECK( FloorSkyBox, ASkyViewpoint );
SECTOR_CHECK( SkyBoxes[sector_t::ceiling], ASkyViewpoint );
SECTOR_CHECK( SkyBoxes[sector_t::floor], ASkyViewpoint );
SECTOR_CHECK( SecActTarget, ASectorAction );
SECTOR_CHECK( floordata, DSectorEffect );
SECTOR_CHECK( ceilingdata, DSectorEffect );