Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2016-01-17 20:57:55 +01:00
commit bf747075e8
179 changed files with 10280 additions and 4787 deletions

View file

@ -61,10 +61,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
if (linetarget)
{
S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM);
self->angle = R_PointToAngle2 (self->x,
self->y,
linetarget->x,
linetarget->y);
self->angle = self->AngleTo(linetarget);
}
return 0;
}
@ -235,8 +232,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
// turn to face target
if (!(flags & SF_NOTURN))
{
angle = R_PointToAngle2(self->x, self->y,
linetarget->x, linetarget->y);
angle = self->AngleTo(linetarget);
if (angle - self->angle > ANG180)
{
if (angle - self->angle < (angle_t)(-ANG90 / 20))