Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
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commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -293,7 +293,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_M_Saw)
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S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
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// turn to face target
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angle = R_PointToAngle2 (self->x, self->y, linetarget->x, linetarget->y);
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angle = self->AngleTo(linetarget);
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if (angle - self->angle > ANG180)
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{
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if (angle - self->angle < (angle_t)(-ANG90/20))
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@ -344,7 +344,8 @@ static void MarinePunch(AActor *self, int damagemul)
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if (linetarget)
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{
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S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM);
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self->angle = R_PointToAngle2 (self->x, self->y, linetarget->x, linetarget->y);
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self->angle = self->AngleTo(linetarget);
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}
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}
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