Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -81,7 +81,7 @@ struct MapinfoEdMapItem
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{
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FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
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short special;
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bool argsdefined;
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signed char argsdefined;
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int args[5];
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// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
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FString filename;
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@ -181,14 +181,14 @@ void FMapInfoParser::ParseDoomEdNums()
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editem.special = -1;
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}
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memset(editem.args, 0, sizeof(editem.args));
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editem.argsdefined = false;
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editem.argsdefined = 0;
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int minargs = 0;
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int maxargs = 5;
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FString specialname;
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if (sc.CheckString(","))
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{
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editem.argsdefined = true; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
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editem.argsdefined = 5; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
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if (editem.special < 0) editem.special = 0;
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if (!sc.CheckNumber())
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{
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@ -221,7 +221,14 @@ void FMapInfoParser::ParseDoomEdNums()
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editem.args[i] = sc.Number;
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i++;
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if (!sc.CheckString(",")) break;
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// special check for the ambient sounds which combine the arg being set here with the ones on the mapthing.
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if (sc.CheckString("+"))
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{
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editem.argsdefined = i;
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break;
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}
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sc.MustGetNumber();
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}
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if (specialname.IsNotEmpty() && (i < minargs || i > maxargs))
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{
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