Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2016-01-17 20:57:55 +01:00
commit bf747075e8
179 changed files with 10280 additions and 4787 deletions

View file

@ -169,12 +169,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
{
self->special2 = 0;
self->velx = self->vely = 0;
dist = P_AproxDistance (self->x - target->x, self->y - target->y);
dist = self->AproxDistance (target);
if (dist < FIREDEMON_ATTACK_RANGE)
{
if (pr_firedemonchase() < 30)
{
ang = R_PointToAngle2 (self->x, self->y, target->x, target->y);
ang = self->AngleTo(target);
if (pr_firedemonchase() < 128)
ang += ANGLE_90;
else