Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2016-01-17 20:57:55 +01:00
commit bf747075e8
179 changed files with 10280 additions and 4787 deletions

View file

@ -580,7 +580,7 @@ void GiveSpawner (player_t *player, PClassInventory *type, int amount)
}
AInventory *item = static_cast<AInventory *>
(Spawn (type, player->mo->x, player->mo->y, player->mo->z, NO_REPLACE));
(Spawn (type, player->mo->X(), player->mo->Y(), player->mo->Z(), NO_REPLACE));
if (item != NULL)
{
if (amount > 0)