Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
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commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -580,7 +580,7 @@ void GiveSpawner (player_t *player, PClassInventory *type, int amount)
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}
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AInventory *item = static_cast<AInventory *>
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(Spawn (type, player->mo->x, player->mo->y, player->mo->z, NO_REPLACE));
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(Spawn (type, player->mo->X(), player->mo->Y(), player->mo->Z(), NO_REPLACE));
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if (item != NULL)
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{
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if (amount > 0)
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