Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
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commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -443,6 +443,7 @@ static void LoadSectors (sectortype *bsec)
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sec->movefactor = ORIG_FRICTION_FACTOR;
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sec->ColorMap = map;
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sec->ZoneNumber = 0xFFFF;
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sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1;
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if (bsec->floorstat & 4)
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{
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