Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2016-01-17 20:57:55 +01:00
commit bf747075e8
179 changed files with 10280 additions and 4787 deletions

View file

@ -148,7 +148,7 @@ FUNC(LS_Polyobj_MoveToSpot)
FActorIterator iterator (arg2);
AActor *spot = iterator.Next();
if (spot == NULL) return false;
return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->x, spot->y, false);
return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->X(), spot->Y(), false);
}
FUNC(LS_Polyobj_DoorSwing)
@ -199,7 +199,7 @@ FUNC(LS_Polyobj_OR_MoveToSpot)
FActorIterator iterator (arg2);
AActor *spot = iterator.Next();
if (spot == NULL) return false;
return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->x, spot->y, true);
return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->X(), spot->Y(), true);
}
FUNC(LS_Polyobj_Stop)
@ -1945,6 +1945,9 @@ FUNC(LS_Sector_ChangeFlags)
rtn = false;
FSectorTagIterator itr(arg0);
// exclude protected flags
arg1 &= ~SECF_NOMODIFY;
arg2 &= ~SECF_NOMODIFY;
while ((secNum = itr.Next()) >= 0)
{
sectors[secNum].Flags = (sectors[secNum].Flags | arg1) & ~arg2;
@ -2246,7 +2249,7 @@ FUNC(LS_PointPush_SetForce)
}
FUNC(LS_Sector_SetDamage)
// Sector_SetDamage (tag, amount, mod)
// Sector_SetDamage (tag, amount, mod, interval, leaky)
{
// The sector still stores the mod in its old format because
// adding an FName to the sector_t structure might cause
@ -2257,8 +2260,28 @@ FUNC(LS_Sector_SetDamage)
int secnum;
while ((secnum = itr.Next()) >= 0)
{
sectors[secnum].damage = arg1;
sectors[secnum].mod = arg2;
if (arg3 <= 0) // emulate old and hacky method to handle leakiness.
{
if (arg1 < 20)
{
arg4 = 0;
arg3 = 32;
}
else if (arg1 < 50)
{
arg4 = 5;
arg3 = 32;
}
else
{
arg4 = 256;
arg3 = 1;
}
}
sectors[secnum].damageamount = (short)arg1;
sectors[secnum].damagetype = MODtoDamageType(arg2);
sectors[secnum].damageinterval = (short)arg3;
sectors[secnum].leakydamage = (short)arg4;
}
return true;
}