Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_hexen/a_clericstaff.cpp src/p_enemy.cpp src/p_interaction.cpp src/p_local.h src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
bf747075e8
179 changed files with 10280 additions and 4787 deletions
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@ -361,6 +361,8 @@ player_t &player_t::operator=(const player_t &p)
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damagecount = p.damagecount;
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bonuscount = p.bonuscount;
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hazardcount = p.hazardcount;
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hazardtype = p.hazardtype;
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hazardinterval = p.hazardinterval;
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poisoncount = p.poisoncount;
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poisontype = p.poisontype;
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poisonpaintype = p.poisonpaintype;
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@ -2625,10 +2627,8 @@ void P_PlayerThink (player_t *player)
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if (!(player->cheats & CF_PREDICTING))
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{
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P_PlayerOnSpecial3DFloor (player);
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if (player->mo->Sector->special || player->mo->Sector->damage)
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{
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P_PlayerInSpecialSector (player);
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}
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P_PlayerInSpecialSector (player);
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if (player->mo->z <= player->mo->Sector->floorplane.ZatPoint(
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player->mo->x, player->mo->y) ||
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player->mo->waterlevel)
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@ -2687,8 +2687,8 @@ void P_PlayerThink (player_t *player)
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if (player->hazardcount)
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{
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player->hazardcount--;
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if (!(level.time & 31) && player->hazardcount > 16*TICRATE)
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P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Slime);
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if (!(level.time % player->hazardinterval) && player->hazardcount > 16*TICRATE)
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P_DamageMobj (player->mo, NULL, NULL, 5, player->hazardtype);
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}
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if (player->poisoncount && !(level.time & 15))
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@ -3101,7 +3101,12 @@ void player_t::Serialize (FArchive &arc)
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<< air_finished
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<< turnticks
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<< oldbuttons;
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bool IsBot;
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if (SaveVersion >= 4929)
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{
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arc << hazardtype
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<< hazardinterval;
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}
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bool IsBot = false;
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if (SaveVersion >= 4514)
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{
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arc << Bot;
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