- started replacing direct references to class AInventory.

The easiest part was the type checks which could be changed to the name variant with a global search and replace.
This commit is contained in:
Christoph Oelckers 2018-12-02 21:35:04 +01:00
commit bfcd714186
14 changed files with 19 additions and 19 deletions

View file

@ -903,12 +903,12 @@ static bool IsActorAMonster(AActor *mo)
static bool IsActorAnItem(AActor *mo)
{
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL;
return mo->IsKindOf(NAME_Inventory) && mo->flags&MF_SPECIAL;
}
static bool IsActorACountItem(AActor *mo)
{
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
return mo->IsKindOf(NAME_Inventory) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
}
// [SP] for all actors