- started replacing direct references to class AInventory.
The easiest part was the type checks which could be changed to the name variant with a global search and replace.
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14 changed files with 19 additions and 19 deletions
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@ -3054,7 +3054,7 @@ void FinishDehPatch ()
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FStateDefinitions statedef;
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statedef.MakeStateDefines(type);
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if (!type->IsDescendantOf(RUNTIME_CLASS(AInventory)))
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if (!type->IsDescendantOf(NAME_Inventory))
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{
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// If this is a hacked non-inventory item we must also copy AInventory's special states
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statedef.AddStateDefines(RUNTIME_CLASS(AInventory)->GetStateLabels());
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