- started replacing direct references to class AInventory.

The easiest part was the type checks which could be changed to the name variant with a global search and replace.
This commit is contained in:
Christoph Oelckers 2018-12-02 21:35:04 +01:00
commit bfcd714186
14 changed files with 19 additions and 19 deletions

View file

@ -178,7 +178,7 @@ static void AddOneKey(Keygroup *keygroup, PClassActor *mi, FScanner &sc)
if (mi)
{
// Any inventory item can be used to unlock a door
if (mi->IsDescendantOf(RUNTIME_CLASS(AInventory)))
if (mi->IsDescendantOf(NAME_Inventory))
{
OneKey k = {mi,1};
keygroup->anykeylist.Push (k);