- started replacing direct references to class AInventory.

The easiest part was the type checks which could be changed to the name variant with a global search and replace.
This commit is contained in:
Christoph Oelckers 2018-12-02 21:35:04 +01:00
commit bfcd714186
14 changed files with 19 additions and 19 deletions

View file

@ -625,7 +625,7 @@ DEFINE_ACTION_FUNCTION(AActor, InStateSequence)
bool AActor::IsMapActor()
{
// [SP] Don't remove owned inventory objects.
return (!IsKindOf(RUNTIME_CLASS(AInventory)) || static_cast<AInventory *>(this)->Owner == nullptr);
return (!IsKindOf(NAME_Inventory) || static_cast<AInventory *>(this)->Owner == nullptr);
}
//==========================================================================