- started replacing direct references to class AInventory.

The easiest part was the type checks which could be changed to the name variant with a global search and replace.
This commit is contained in:
Christoph Oelckers 2018-12-02 21:35:04 +01:00
commit bfcd714186
14 changed files with 19 additions and 19 deletions

View file

@ -225,7 +225,7 @@ double RenderPolySprite::PerformSpriteClipAdjustment(AActor *thing, const DVecto
if (!(spriteheight > 0 && spriteclip > 0 && spritetype == RF_FACESPRITE))
return z2;
bool clipthing = (thing->player || thing->flags3&MF3_ISMONSTER || thing->IsKindOf(RUNTIME_CLASS(AInventory))) && (thing->flags&MF_ICECORPSE || !(thing->flags&MF_CORPSE));
bool clipthing = (thing->player || thing->flags3&MF3_ISMONSTER || thing->IsKindOf(NAME_Inventory)) && (thing->flags&MF_ICECORPSE || !(thing->flags&MF_CORPSE));
bool smarterclip = !clipthing && spriteclip == 3;
if (clipthing || spriteclip > 1)
{