Implement dynamic update of the acceleration structure

This commit is contained in:
Magnus Norddahl 2023-09-26 18:10:45 +02:00
commit bfdca1a069
3 changed files with 276 additions and 160 deletions

View file

@ -57,6 +57,9 @@ void VkRaytrace::Reset()
deletelist->Add(std::move(StaticBLAS.ScratchBuffer));
deletelist->Add(std::move(StaticBLAS.AccelStructBuffer));
deletelist->Add(std::move(StaticBLAS.AccelStruct));
deletelist->Add(std::move(DynamicBLAS.ScratchBuffer));
deletelist->Add(std::move(DynamicBLAS.AccelStructBuffer));
deletelist->Add(std::move(DynamicBLAS.AccelStruct));
deletelist->Add(std::move(TopLevelAS.TransferBuffer));
deletelist->Add(std::move(TopLevelAS.ScratchBuffer));
deletelist->Add(std::move(TopLevelAS.InstanceBuffer));
@ -69,26 +72,38 @@ void VkRaytrace::CreateVulkanObjects()
CreateBuffers();
if (useRayQuery)
{
UploadStatic();
UploadDynamic();
CreateStaticBLAS();
CreateDynamicBLAS();
CreateTopLevelAS();
}
}
void VkRaytrace::CreateBuffers()
void VkRaytrace::BeginFrame()
{
std::vector<CollisionNode> nodes = CreateCollisionNodes();
if (useRayQuery)
{
UploadDynamic();
UpdateDynamicBLAS();
UpdateTopLevelAS();
}
}
void VkRaytrace::UploadStatic()
{
auto submesh = Mesh->StaticMesh.get();
// std430 alignment rules forces us to convert the vec3 to a vec4
std::vector<SurfaceVertex> vertices;
vertices.reserve(submesh->MeshVertices.Size());
Vertices = TArray<SurfaceVertex>(GetMaxVertexBufferSize());
for (int i = 0, count = submesh->MeshVertices.Size(); i < count; ++i)
vertices.push_back({ { submesh->MeshVertices[i], 1.0f }, submesh->MeshVertexUVs[i], float(i), i + 10000.0f});
Vertices.Push({ { submesh->MeshVertices[i], 1.0f }, submesh->MeshVertexUVs[i], float(i), i + 10000.0f });
CollisionNodeBufferHeader nodesHeader;
nodesHeader.root = submesh->Collision->get_root();
TArray<CollisionNode> nodes = CreateCollisionNodes(submesh);
TArray<SurfaceInfo> surfaceInfo = CreateSurfaceInfo(submesh);
TArray<PortalInfo> portalInfo;
for (auto& portal : submesh->Portals)
@ -98,84 +113,10 @@ void VkRaytrace::CreateBuffers()
portalInfo.Push(info);
}
TArray<SurfaceInfo> surfaceInfo;
for (int i = 0, count = submesh->GetSurfaceCount(); i < count; i++)
{
LevelMeshSurface* surface = submesh->GetSurface(i);
SurfaceInfo info;
info.Normal = surface->plane.XYZ();
info.PortalIndex = surface->portalIndex;
info.SamplingDistance = (float)surface->sampleDimension;
info.Sky = surface->bSky;
if (surface->texture.isValid())
{
auto mat = FMaterial::ValidateTexture(TexMan.GetGameTexture(surface->texture), 0);
info.TextureIndex = fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
}
else
{
info.TextureIndex = -1;
}
info.Alpha = surface->alpha;
surfaceInfo.Push(info);
}
VertexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(vertices.size() * sizeof(SurfaceVertex))
.DebugName("VertexBuffer")
.Create(fb->GetDevice());
IndexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size((size_t)submesh->MeshElements.Size() * sizeof(uint32_t))
.DebugName("IndexBuffer")
.Create(fb->GetDevice());
NodeBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(CollisionNodeBufferHeader) + nodes.size() * sizeof(CollisionNode))
.DebugName("NodeBuffer")
.Create(fb->GetDevice());
SurfaceIndexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(submesh->MeshSurfaceIndexes.Size() * sizeof(int))
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
SurfaceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(surfaceInfo.Size() * sizeof(SurfaceInfo))
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
PortalBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(portalInfo.Size() * sizeof(PortalInfo))
.DebugName("PortalBuffer")
.Create(fb->GetDevice());
auto transferBuffer = BufferTransfer()
.AddBuffer(VertexBuffer.get(), vertices.data(), vertices.size() * sizeof(SurfaceVertex))
.AddBuffer(VertexBuffer.get(), Vertices.Data(), Vertices.Size() * sizeof(SurfaceVertex))
.AddBuffer(IndexBuffer.get(), submesh->MeshElements.Data(), (size_t)submesh->MeshElements.Size() * sizeof(uint32_t))
.AddBuffer(NodeBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
.AddBuffer(NodeBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.Data(), nodes.Size() * sizeof(CollisionNode))
.AddBuffer(SurfaceIndexBuffer.get(), submesh->MeshSurfaceIndexes.Data(), submesh->MeshSurfaceIndexes.Size() * sizeof(int))
.AddBuffer(SurfaceBuffer.get(), surfaceInfo.Data(), surfaceInfo.Size() * sizeof(SurfaceInfo))
.AddBuffer(PortalBuffer.get(), portalInfo.Data(), portalInfo.Size() * sizeof(PortalInfo))
@ -188,28 +129,127 @@ void VkRaytrace::CreateBuffers()
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkRaytrace::CreateStaticBLAS()
void VkRaytrace::UploadDynamic()
{
auto submesh = Mesh->StaticMesh.get();
auto submesh = Mesh->DynamicMesh.get();
Vertices.Resize(Mesh->StaticMesh->MeshVertices.Size());
for (int i = 0, count = submesh->MeshVertices.Size(); i < count; ++i)
Vertices.Push({ { submesh->MeshVertices[i], 1.0f }, submesh->MeshVertexUVs[i], float(i), i + 10000.0f });
TArray<SurfaceInfo> surfaceInfo = CreateSurfaceInfo(submesh);
auto transferBuffer = BufferTransfer()
.AddBuffer(VertexBuffer.get(), Mesh->StaticMesh->MeshVertices.Size() * sizeof(SurfaceVertex), Vertices.Data() + Mesh->StaticMesh->MeshVertices.Size(), Vertices.Size() * sizeof(SurfaceVertex))
.AddBuffer(IndexBuffer.get(), Mesh->StaticMesh->MeshElements.Size() * sizeof(uint32_t), submesh->MeshElements.Data(), (size_t)submesh->MeshElements.Size() * sizeof(uint32_t))
.AddBuffer(SurfaceIndexBuffer.get(), Mesh->StaticMesh->MeshSurfaceIndexes.Size() * sizeof(int), submesh->MeshSurfaceIndexes.Data(), submesh->MeshSurfaceIndexes.Size() * sizeof(int))
.AddBuffer(SurfaceBuffer.get(), Mesh->StaticMesh->GetSurfaceCount() * sizeof(SurfaceInfo), surfaceInfo.Data(), surfaceInfo.Size() * sizeof(SurfaceInfo))
.Execute(fb->GetDevice(), fb->GetCommands()->GetTransferCommands());
fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
int VkRaytrace::GetMaxVertexBufferSize()
{
return Mesh->StaticMesh->MeshVertices.Size() + MaxDynamicVertices;
}
int VkRaytrace::GetMaxIndexBufferSize()
{
return Mesh->StaticMesh->MeshElements.Size() + MaxDynamicIndexes;
}
int VkRaytrace::GetMaxNodeBufferSize()
{
return (int)Mesh->StaticMesh->Collision->get_nodes().size() + MaxDynamicNodes;
}
int VkRaytrace::GetMaxSurfaceBufferSize()
{
return Mesh->StaticMesh->GetSurfaceCount() + MaxDynamicSurfaces;
}
int VkRaytrace::GetMaxSurfaceIndexBufferSize()
{
return Mesh->StaticMesh->MeshSurfaceIndexes.Size() + MaxDynamicSurfaceIndexes;
}
void VkRaytrace::CreateBuffers()
{
VertexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(GetMaxVertexBufferSize() * sizeof(SurfaceVertex))
.DebugName("VertexBuffer")
.Create(fb->GetDevice());
IndexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
(useRayQuery ?
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size((size_t)GetMaxIndexBufferSize() * sizeof(uint32_t))
.DebugName("IndexBuffer")
.Create(fb->GetDevice());
NodeBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(CollisionNodeBufferHeader) + GetMaxNodeBufferSize() * sizeof(CollisionNode))
.DebugName("NodeBuffer")
.Create(fb->GetDevice());
SurfaceIndexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(GetMaxSurfaceIndexBufferSize() * sizeof(int))
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
SurfaceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(GetMaxSurfaceBufferSize() * sizeof(SurfaceInfo))
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
PortalBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo))
.DebugName("PortalBuffer")
.Create(fb->GetDevice());
}
VkRaytrace::BLAS VkRaytrace::CreateBLAS(LevelSubmesh* submesh, bool preferFastBuild, int vertexOffset, int indexOffset)
{
BLAS blas;
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress() + vertexOffset * sizeof(SurfaceVertex);
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(SurfaceVertex);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress() + indexOffset * sizeof(uint32_t);
accelStructBLDesc.geometry.triangles.maxVertex = submesh->MeshVertices.Size() - 1;
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildInfo.flags = preferFastBuild ? VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR : VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
@ -219,27 +259,30 @@ void VkRaytrace::CreateStaticBLAS()
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
StaticBLAS.AccelStructBuffer = BufferBuilder()
blas.AccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("StaticBLAS.AccelStructBuffer")
.DebugName("BLAS.AccelStructBuffer")
.Create(fb->GetDevice());
StaticBLAS.AccelStruct = AccelerationStructureBuilder()
blas.AccelStruct = AccelerationStructureBuilder()
.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
.Buffer(StaticBLAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("StaticBLAS.AccelStruct")
.Buffer(blas.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("BLAS.AccelStruct")
.Create(fb->GetDevice());
StaticBLAS.ScratchBuffer = BufferBuilder()
blas.ScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
.DebugName("StaticBLAS.ScratchBuffer")
.DebugName("BLAS.ScratchBuffer")
.Create(fb->GetDevice());
buildInfo.dstAccelerationStructure = StaticBLAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = StaticBLAS.ScratchBuffer->GetDeviceAddress();
buildInfo.dstAccelerationStructure = blas.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = blas.ScratchBuffer->GetDeviceAddress();
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
rangeInfo.primitiveCount = maxPrimitiveCount;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
@ -248,72 +291,29 @@ void VkRaytrace::CreateStaticBLAS()
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
return blas;
}
void VkRaytrace::CreateStaticBLAS()
{
StaticBLAS = CreateBLAS(Mesh->StaticMesh.get(), false, 0, 0);
}
void VkRaytrace::CreateDynamicBLAS()
{
#ifdef USE_DYNAMIC_BLAS
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(SurfaceVertex);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
uint32_t maxPrimitiveCount = Mesh->MeshElements.Size() / 3;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
DynamicBLAS.AccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("DynamicBLAS.AccelStructBuffer")
.Create(fb->GetDevice());
DynamicBLAS.AccelStruct = AccelerationStructureBuilder()
.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
.Buffer(DynamicBLAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("DynamicBLAS.AccelStruct")
.Create(fb->GetDevice());
DynamicBLAS.ScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
.DebugName("DynamicBLAS.ScratchBuffer")
.Create(fb->GetDevice());
buildInfo.dstAccelerationStructure = DynamicBLAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = DynamicBLAS.ScratchBuffer->GetDeviceAddress();
rangeInfo.primitiveCount = maxPrimitiveCount;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building before using it as input to a toplevel accel structure
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
#endif
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->MeshVertices.Size(), Mesh->StaticMesh->MeshElements.Size());
}
void VkRaytrace::CreateTopLevelAS()
{
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(TopLevelAS.TransferBuffer));
deletelist->Add(std::move(TopLevelAS.ScratchBuffer));
deletelist->Add(std::move(TopLevelAS.InstanceBuffer));
deletelist->Add(std::move(TopLevelAS.AccelStructBuffer));
deletelist->Add(std::move(TopLevelAS.AccelStruct));
VkAccelerationStructureInstanceKHR instances[2] = {};
instances[0].transform.matrix[0][0] = 1.0f;
instances[0].transform.matrix[1][1] = 1.0f;
@ -322,14 +322,12 @@ void VkRaytrace::CreateTopLevelAS()
instances[0].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[0].accelerationStructureReference = StaticBLAS.AccelStruct->GetDeviceAddress();
#ifdef USE_DYNAMIC_BLAS
instances[1].transform.matrix[0][0] = 1.0f;
instances[1].transform.matrix[1][1] = 1.0f;
instances[1].transform.matrix[2][2] = 1.0f;
instances[1].mask = 0xff;
instances[1].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[1].accelerationStructureReference = DynamicBLAS.AccelStruct->GetDeviceAddress();
#endif
TopLevelAS.TransferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
@ -337,16 +335,16 @@ void VkRaytrace::CreateTopLevelAS()
.DebugName("TopLevelAS.TransferBuffer")
.Create(fb->GetDevice());
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
TopLevelAS.TransferBuffer->Unmap();
TopLevelAS.InstanceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(VkAccelerationStructureInstanceKHR) * 2)
.DebugName("TopLevelAS.InstanceBuffer")
.Create(fb->GetDevice());
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
TopLevelAS.TransferBuffer->Unmap();
fb->GetCommands()->GetTransferCommands()->copyBuffer(TopLevelAS.TransferBuffer.get(), TopLevelAS.InstanceBuffer.get());
// Finish transfering before using it as input
@ -357,17 +355,11 @@ void VkRaytrace::CreateTopLevelAS()
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
#ifdef USE_DYNAMIC_BLAS
buildInfo.geometryCount = 2;
#else
buildInfo.geometryCount = 1;
#endif
buildInfo.ppGeometries = geometries;
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
@ -400,7 +392,10 @@ void VkRaytrace::CreateTopLevelAS()
buildInfo.dstAccelerationStructure = TopLevelAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = TopLevelAS.ScratchBuffer->GetDeviceAddress();
rangeInfo.primitiveCount = 1;
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
rangeInfo.primitiveCount = 2;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
@ -410,12 +405,108 @@ void VkRaytrace::CreateTopLevelAS()
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
std::vector<CollisionNode> VkRaytrace::CreateCollisionNodes()
void VkRaytrace::UpdateDynamicBLAS()
{
auto submesh = Mesh->StaticMesh.get();
// To do: should we reuse the buffers?
std::vector<CollisionNode> nodes;
nodes.reserve(submesh->Collision->get_nodes().size());
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(DynamicBLAS.ScratchBuffer));
deletelist->Add(std::move(DynamicBLAS.AccelStructBuffer));
deletelist->Add(std::move(DynamicBLAS.AccelStruct));
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->MeshVertices.Size(), Mesh->StaticMesh->MeshElements.Size());
}
void VkRaytrace::UpdateTopLevelAS()
{
VkAccelerationStructureInstanceKHR instances[2] = {};
instances[0].transform.matrix[0][0] = 1.0f;
instances[0].transform.matrix[1][1] = 1.0f;
instances[0].transform.matrix[2][2] = 1.0f;
instances[0].mask = 0xff;
instances[0].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[0].accelerationStructureReference = StaticBLAS.AccelStruct->GetDeviceAddress();
instances[1].transform.matrix[0][0] = 1.0f;
instances[1].transform.matrix[1][1] = 1.0f;
instances[1].transform.matrix[2][2] = 1.0f;
instances[1].mask = 0xff;
instances[1].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[1].accelerationStructureReference = DynamicBLAS.AccelStruct->GetDeviceAddress();
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
TopLevelAS.TransferBuffer->Unmap();
fb->GetCommands()->GetTransferCommands()->copyBuffer(TopLevelAS.TransferBuffer.get(), TopLevelAS.InstanceBuffer.get());
// Finish transfering before using it as input
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
accelStructTLDesc.geometry.instances.data.deviceAddress = TopLevelAS.InstanceBuffer->GetDeviceAddress();
buildInfo.dstAccelerationStructure = TopLevelAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = TopLevelAS.ScratchBuffer->GetDeviceAddress();
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
rangeInfo.primitiveCount = 2;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building the accel struct before using as input in a fragment shader
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
TArray<SurfaceInfo> VkRaytrace::CreateSurfaceInfo(LevelSubmesh* submesh)
{
TArray<SurfaceInfo> surfaceInfo(submesh->GetSurfaceCount());
for (int i = 0, count = submesh->GetSurfaceCount(); i < count; i++)
{
LevelMeshSurface* surface = submesh->GetSurface(i);
SurfaceInfo info;
info.Normal = surface->plane.XYZ();
info.PortalIndex = surface->portalIndex;
info.SamplingDistance = (float)surface->sampleDimension;
info.Sky = surface->bSky;
if (surface->texture.isValid())
{
auto mat = FMaterial::ValidateTexture(TexMan.GetGameTexture(surface->texture), 0);
info.TextureIndex = fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
}
else
{
info.TextureIndex = -1;
}
info.Alpha = surface->alpha;
surfaceInfo.Push(info);
}
return surfaceInfo;
}
TArray<CollisionNode> VkRaytrace::CreateCollisionNodes(LevelSubmesh* submesh)
{
TArray<CollisionNode> nodes(submesh->Collision->get_nodes().size());
for (const auto& node : submesh->Collision->get_nodes())
{
CollisionNode info;
@ -424,25 +515,30 @@ std::vector<CollisionNode> VkRaytrace::CreateCollisionNodes()
info.left = node.left;
info.right = node.right;
info.element_index = node.element_index;
nodes.push_back(info);
nodes.Push(info);
}
if (nodes.empty()) // vulkan doesn't support zero byte buffers
nodes.push_back(CollisionNode());
if (nodes.Size() == 0) // vulkan doesn't support zero byte buffers
nodes.Push(CollisionNode());
return nodes;
}
/////////////////////////////////////////////////////////////////////////////
BufferTransfer& BufferTransfer::AddBuffer(VulkanBuffer* buffer, size_t offset, const void* data, size_t size)
{
bufferCopies.push_back({ buffer, offset, data, size, nullptr, 0 });
return *this;
}
BufferTransfer& BufferTransfer::AddBuffer(VulkanBuffer* buffer, const void* data, size_t size)
{
bufferCopies.push_back({ buffer, data, size, nullptr, 0 });
bufferCopies.push_back({ buffer, 0, data, size, nullptr, 0 });
return *this;
}
BufferTransfer& BufferTransfer::AddBuffer(VulkanBuffer* buffer, const void* data0, size_t size0, const void* data1, size_t size1)
{
bufferCopies.push_back({ buffer, data0, size0, data1, size1 });
bufferCopies.push_back({ buffer, 0, data0, size0, data1, size1 });
return *this;
}
@ -476,11 +572,11 @@ std::unique_ptr<VulkanBuffer> BufferTransfer::Execute(VulkanDevice* device, Vulk
for (const auto& copy : bufferCopies)
{
if (copy.size0 > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, 0, copy.size0);
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, copy.offset, copy.size0);
pos += copy.size0;
if (copy.size1 > 0)
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, copy.size0, copy.size1);
cmdbuffer->copyBuffer(transferBuffer.get(), copy.buffer, pos, copy.offset + copy.size0, copy.size1);
pos += copy.size1;
}

View file

@ -55,6 +55,7 @@ public:
VkRaytrace(VulkanRenderDevice* fb);
void SetLevelMesh(LevelMesh* mesh);
void BeginFrame();
VulkanAccelerationStructure* GetAccelStruct() { return TopLevelAS.AccelStruct.get(); }
VulkanBuffer* GetVertexBuffer() { return VertexBuffer.get(); }
@ -65,14 +66,34 @@ public:
VulkanBuffer* GetPortalBuffer() { return PortalBuffer.get(); }
private:
struct BLAS
{
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
};
void Reset();
void CreateVulkanObjects();
void CreateBuffers();
void CreateStaticBLAS();
void CreateDynamicBLAS();
void CreateTopLevelAS();
void UploadStatic();
void UploadDynamic();
void UpdateDynamicBLAS();
void UpdateTopLevelAS();
std::vector<CollisionNode> CreateCollisionNodes();
BLAS CreateBLAS(LevelSubmesh *submesh, bool preferFastBuild, int vertexOffset, int indexOffset);
int GetMaxVertexBufferSize();
int GetMaxIndexBufferSize();
int GetMaxNodeBufferSize();
int GetMaxSurfaceBufferSize();
int GetMaxSurfaceIndexBufferSize();
TArray<SurfaceInfo> CreateSurfaceInfo(LevelSubmesh* submesh);
TArray<CollisionNode> CreateCollisionNodes(LevelSubmesh* submesh);
VulkanRenderDevice* fb = nullptr;
@ -89,19 +110,15 @@ private:
std::unique_ptr<VulkanBuffer> NodeBuffer;
struct
{
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
} StaticBLAS;
TArray<SurfaceVertex> Vertices;
static const int MaxDynamicVertices = 100'000;
static const int MaxDynamicIndexes = 100'000;
static const int MaxDynamicSurfaces = 100'000;
static const int MaxDynamicSurfaceIndexes = 25'000;
static const int MaxDynamicNodes = 10'000;
struct
{
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
} DynamicBLAS;
BLAS StaticBLAS;
BLAS DynamicBLAS;
struct
{
@ -116,6 +133,7 @@ private:
class BufferTransfer
{
public:
BufferTransfer& AddBuffer(VulkanBuffer* buffer, size_t offset, const void* data, size_t size);
BufferTransfer& AddBuffer(VulkanBuffer* buffer, const void* data, size_t size);
BufferTransfer& AddBuffer(VulkanBuffer* buffer, const void* data0, size_t size0, const void* data1, size_t size1);
std::unique_ptr<VulkanBuffer> Execute(VulkanDevice* device, VulkanCommandBuffer* cmdbuffer);
@ -124,6 +142,7 @@ private:
struct BufferCopy
{
VulkanBuffer* buffer;
size_t offset;
const void* data0;
size_t size0;
const void* data1;

View file

@ -495,6 +495,7 @@ void VulkanRenderDevice::BeginFrame()
for (auto& renderstate : mRenderState)
renderstate->BeginFrame();
mDescriptorSetManager->BeginFrame();
mRaytrace->BeginFrame();
mLightmap->BeginFrame();
}