Implement dynamic update of the acceleration structure

This commit is contained in:
Magnus Norddahl 2023-09-26 18:10:45 +02:00
commit bfdca1a069
3 changed files with 276 additions and 160 deletions

View file

@ -495,6 +495,7 @@ void VulkanRenderDevice::BeginFrame()
for (auto& renderstate : mRenderState)
renderstate->BeginFrame();
mDescriptorSetManager->BeginFrame();
mRaytrace->BeginFrame();
mLightmap->BeginFrame();
}