- fix hud model clipping
This commit is contained in:
parent
78c06554af
commit
bfe6bffd33
6 changed files with 44 additions and 5 deletions
|
|
@ -105,11 +105,13 @@ void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectT
|
|||
ModelActor = actor;
|
||||
const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
|
||||
SetTransform();
|
||||
PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, true);
|
||||
}
|
||||
|
||||
void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
|
||||
{
|
||||
ModelActor = nullptr;
|
||||
PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, false);
|
||||
}
|
||||
|
||||
void PolyModelRenderer::SetInterpolation(double interpolation)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue