- fix hud model clipping

This commit is contained in:
Magnus Norddahl 2018-05-07 00:33:16 +02:00
commit bfe6bffd33
6 changed files with 44 additions and 5 deletions

View file

@ -105,11 +105,13 @@ void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectT
ModelActor = actor;
const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
SetTransform();
PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, true);
}
void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
{
ModelActor = nullptr;
PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, false);
}
void PolyModelRenderer::SetInterpolation(double interpolation)