- replaced homegrown SWORD, SBYTE and uint32_t types.

This commit is contained in:
Christoph Oelckers 2017-03-09 19:31:45 +01:00
commit c008ddaf66
61 changed files with 235 additions and 238 deletions

View file

@ -2491,7 +2491,7 @@ FNativePalette *OpenGLSWFrameBuffer::CreatePalette(FRemapTable *remap)
//
//==========================================================================
void OpenGLSWFrameBuffer::Clear(int left, int top, int right, int bottom, int palcolor, uint32 color)
void OpenGLSWFrameBuffer::Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color)
{
if (In2D < 2)
{
@ -2590,7 +2590,7 @@ void OpenGLSWFrameBuffer::EndLineBatch()
//
//==========================================================================
void OpenGLSWFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palcolor, uint32 color)
void OpenGLSWFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palcolor, uint32_t color)
{
if (In2D < 2)
{
@ -2638,7 +2638,7 @@ void OpenGLSWFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palcolor,
//
//==========================================================================
void OpenGLSWFrameBuffer::DrawPixel(int x, int y, int palcolor, uint32 color)
void OpenGLSWFrameBuffer::DrawPixel(int x, int y, int palcolor, uint32_t color)
{
if (In2D < 2)
{